PLOT x,y,colour


Fast PLOT/DRAW Toolkit

This command forces a pixel to be set at the absolute screen position x,y. The origin (0,0) is the upper left corner of the full QL screen, the opposite corner (diagonally) is (511,255). Two neighbouring points do not have any space between them.

Co-ordinates greater than 511 (x) or 255 (y) or smaller than 0 are modulated - (x MOD 511) and/or (y MOD 255). The base address of the screen used by PLOT is defined with SCRBASE. PLOT works in MODE 4 only.


The following procedure plots a point given in polar co-ordinates. A simple approach to draw a line in a polar system is listed at DRAW. A sensible range for the radius is 0 <= r <= 127.

100 DEFine PROCedure POLAR_PLOT (r,phi,col)
110   LOCal x,y
120   x=1.35*r*SIN(phi+PI/2)+255
130   y=r*COS(phi+PI/2)+127
140   PLOT x,y,col


PLOT writes directly into screen memory and will work on 512x256 resolutions only, it assumes by default that the screen starts at $20000 (redefine with SCRBASE) and works in MODE 4 only.


Minerva users can SCRBASE SCREEN(#3) to allow PLOT to draw on the screen on which channel #3 is located.


DRAW draws a line, SCLR clears the screen, and REFRESH makes the screen defined by SCRBASE visible. Compare the other implementation of PLOT.



PLOT [#ch,] x1,y1


DRAW (DIY Toolkit - Vol G)

This command plots a point in absolute co-ordinates on the screen with reference to the specified window channel (if any - default #1). This is also used to specify the start point of a line to be drawn with the DRAW command from the same toolkit.

This is quicker than using the SuperBASIC POINT command and unlike other similar commands, it will support the current INK colour and OVER mode.

<CTRL><F5> will pause the point drawing and it will even work in MODE 4, 8 and 12 (on the THOR XVI, if you have v1.6+).

The main limitation on this command is that the point must appear within the specified window, so x1 and y1 cannot exceed the width or height of the specified window (in pixels), or be less than zero.


Although PLOT will work wherever the screen base is located, it assumes that a line of pixels takes 128 bytes - it will not therefore work on higher resolutions.


See the other variant of PLOT. See also DRAW. Compare POINT.