CALL address [,d1[,d2[,d3[,d4[,d5[,d6[,d7 [,a0[,a1[,a2[,a3[,a4[,a5 ]]]]]]]]]]]]]
This command allows you to call a machine code routine loaded at the memory location address from SuperBASIC. At the same time, you can set the initial 68008 registers by supplying more than one parameter. Each additional parameter should be an integer value and is placed into the appropriate machine code register.
You cannot return values to SuperBASIC using this command, although you can return errors by setting D0 from the machine code on return.
If the machine code register D0 contains a number other than an error code (or 0) on return, the program will stop with the error ‘At line ‘.
Various useful routines can be CALLed on a Minerva ROM - these are discussed on the next few pages.
This command could crash the computer if used from within a program longer than 32K on pre JS ROMs. This is fixed by Toolkit II, the THOR XVI and Minerva.
It can be dangerous to CALL addresses in memory unless you know that you have loaded a specified machine code routine into that location.
Minerva adds various routines which can be CALLed from within a SuperBASIC program to perform various tasks quickly and efficiently. The routines are as follows:
(1) Reset machine
This routine resets the QL and allows you to set various parameters according to the value of param, which allows you, for example, to cut the amount of memory available to the machine. >/p>
To calculate the value of param, look at the following table and decide what effects you want the reset to have.
Next, look up the value of that effect and add it to param.
EffectValue to add
Skip memory test = 1
Skip ROM scanning (ignore extras) = 2
Alter maximum memory = 4
Default to TV mode = 8
Ignore F1..F4 (no wait) = 16
Leave n*256 bytes between screen and System Variables = n*256
Set ramtop to nKB = (n+128)*1024
reset machine and force dual screen TV mode (no memory test):
reset machine to 640K:
CALL 390 can crash the machine - always set the new ramtop to a multiple of 64K and do not try to allocate more memory than is in the system.
If you leave space between the screen and System Variables, this will reduce the amount of memory available accordingly!!
If your system uses a keyboard linked to SuperHermes, do not use CALL to reset the system unless you include a line such as PAUSE 40 prior to the CALL command to clear all pending input, otherwise SuperHermes becomes confused!
(2) Move memory quickly:
This command allows you to move length bytes from the source address to the destination address (dest) extremely quickly.
Either source or dest may be odd addresses, and the code will even cope with overlapping areas.
To copy the whole of the main screen to a screen storage area pointed to by the variable scr_store
10 scr_size=SCR_LLEN*SCR_YLIM 20 scr_store=ALCHP(scr_size) 30 CALL PEEK_W(344)+16384,scr_size,2,3,4,5,6,7,scr_store,SCR_BASE
(3) Clear memory quickly
This command allows you to clear length bytes from the given start address onwards extremely quickly. It could for example, be used to clear storage buffers.
Please note that address may be odd.
BMOVE and similar commands allow you to move areas of memory on other ROM implementations.